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1. Alchemy Reprocessing - in Science and Industry [original thread]
Originally by: Akita T Originally by: Von Kroll Too many resources online showing that you get 95 Vanadium back. Oh, wow, that's from the OLD alchemy reaction, and it was wrong even back then Old vs new alchemy. Thanks...
- by Von Kroll - at 2011.06.26 16:09:00
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2. Alchemy Reprocessing - in Science and Industry [original thread]
Originally by: Akita T Fluxed Condensates is the only exception to the usual "get some moon mineral back" rule, as the original reaction needs Thulium and Neodymium, so BOTH inputs in the alchemy reaction (Platinum, Vanadium) are replaceme...
- by Von Kroll - at 2011.06.26 06:48:00
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3. Alchemy Reprocessing - in Science and Industry [original thread]
I'm curious after refining a batch of alchemy products: Reacting Unrefined Fluxed Condensates and only got Fluxed Condensates from refining. What happened to the Vanadium that should have been left over? Does it come out of the reactor? And if so...
- by Von Kroll - at 2011.06.26 03:41:00
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4. Reaction POS Setups - in Science and Industry [original thread]
If you use a moon miner to directly feed a simple reactor, should you use a coupling array? I saw the capacity of the reactor at 4000m3 and figured it would always have room. I've got one silo with the second material feeding the reactor, a moon m...
- by Von Kroll - at 2011.06.21 13:02:00
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5. Office Rental Fees - something odd - in Science and Industry [original thread]
From what I've read in old forum posts, the rent math is pretty simple: Office rent starts out at a base price of 10,000 isk/month. When a station starts to fill up, and only has 1 or 0 offices vacant, rent will increase by 5%/day. Once there are...
- by Von Kroll - at 2011.04.06 13:07:00
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6. Benefits of a larger pos over a small. - in Science and Industry [original thread]
Drop a small Caldari tower at some inconspicuous moon that very few people will ever look at (like something without any moon materials listed on Dotlan). You'll spend a fraction of the fuel compared to the medium and if someone does come and pop ...
- by Von Kroll - at 2011.03.10 22:49:00
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7. Small pos feul - in Science and Industry [original thread]
Originally by: Henry Haphorn With a small tower, I recommend setting up a small number of colonies that can produce most of the POS fuels. The leftover can be gathered via either the market or (if you have the skills for it) through ice mi...
- by Von Kroll - at 2011.03.08 16:00:00
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8. Basic null sec POS defence - in Science and Industry [original thread]
Originally by: Evil piemaker First, I'm reading the POS guide linked in resources. Second, if not going for a death star version - what is a good defence setup of a mining pos? You could go the ****star route, where you maximize the a...
- by Von Kroll - at 2011.03.03 16:36:00
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9. How Do I determine T1 BPC Prices? - in Science and Industry [original thread]
1. Take an average sell price based on your local or Jita market of the ship you selling copies of. Then, compute the actual manufacturing cost of that item based on local/Jita mineral/component values and the ME of your BPC. Using the cost to man...
- by Von Kroll - at 2011.02.24 15:53:00
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10. POS Costs - in Science and Industry [original thread]
Another thing that will help is to get rid of all those assembly arrays, or only online them when you're using them, and then shut them down and leave them anchored. If you're in high-sec, you can't be far from some open manufacturing slots that w...
- by Von Kroll - at 2011.02.04 16:45:00
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11. Value of a Tech Moon - in Science and Industry [original thread]
It appears I misstated the number of tech moons. 230 is the Dotlan total, taken from Akita's threadnaught.
- by Von Kroll - at 2011.01.31 16:30:00
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12. Value of a Tech Moon - in Science and Industry [original thread]
I guess my question was more one of incredulity than mere investigation. Are the alliances/corps that control these moons making that kind of isk from moon mining operations there? I may, from ignorance of the overall tech market, be misinterpreti...
- by Von Kroll - at 2011.01.30 16:54:00
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13. Value of a Tech Moon - in Science and Industry [original thread]
Looking through the Jita buy orders yesterday on a whim, I noticed that tech was selling at ~75,000 isk/unit. I ran some numbers, and given a POS can crank out 2400 units a day, that came to 180,000,000/day. Is my math correct? Are those things re...
- by Von Kroll - at 2011.01.29 23:36:00
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14. Long term contracts for mineral/salvage buying - in Science and Industry [original thread]
If you really want to make a steady income stream from building stuff, the limit isn't going to be your productions skills, its going to be resources. That being said, pay well for your minerals and there will always be a supply. That doesn't mean...
- by Von Kroll - at 2011.01.26 17:30:00
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15. Blueprints, production, the corporation and you... - in Science and Industry [original thread]
Edited by: Von Kroll on 05/01/2011 23:13:33 We buy minerals, salvage, and POS fuel from our members at market prices. They make as much isk off of those items as they would selling it on the market, without the hassle of selling it on the mark...
- by Von Kroll - at 2011.01.05 23:13:00
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16. way to determinate signature type with 7 probs - in Science and Industry [original thread]
Am I missing something? Astrometrics 5 = maximum of 5 probes in use at once right? Or do you guys have skills that go to 11? [serious question]
- by Von Kroll - at 2010.12.05 13:26:00
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17. What is going on in jita's market ? - in Science and Industry [original thread]
Originally by: Davies A vagabond went from 90 mil to 67 mil. Building price is 58 mil. So thats 9 mil profit for 2 days of building. (invention cost are included). At a 67 mil isk sell price, you're making 15% margin. At 90 mil isk sel...
- by Von Kroll - at 2008.08.04 20:22:00
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18. how to get faction standind with Caldari - in Science and Industry [original thread]
I've done tons of ratting, and tons of missions, and missions are by far the quickest way to build faction. Another key component is the Connections skill. Get this and train up the first 2-3 levels and it will get you into lvl 2/3 mission quickly...
- by Von Kroll - at 2008.08.04 20:11:00
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